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How do I get Paladin Danse companion quest?

To obtain the Paladin Danse companion quest for Fallout 4, you must first reach a minimum level of 15, then travel to the Cambridge Police Station in Cambridge. Once inside, find a synchronizer and activate it.

This will lower an elevator, leading you to the military wing of the Police Station. Head to the highest level of the Police Station and you should find several locked doors and a staircase. Enter the staircase and follow the path until you find Paladin Danse.

Talk to him and you will be presented with the quest “Call To Arms”. Complete this quest and Paladin Danse will be added to your list of companions.

Can Paladin Danse be a companion after Blind Betrayal?

Yes, Paladin Danse can be a companion after Blind Betrayal. After talking to him at the Cambridge Police Station, the player can recruit Danse and he will travel with them on their adventures. To do so, the player must tell Danse that they forgive him for holding them at gunpoint in Blind Betrayal, then offer to have him join their cause.

Danse will then follow the player and act as a companion, providing companionship and help in battle. He can do duties such as equipping the player with supplies, healing them after battle, and even providing moral support.

Additionally, the player is able to invest in improving Danse’s stats which will make him a formidable companion in combat. Danse can be dismissed as a companion at any time, as well as recruited through dialog options with certain NPCs.

Can you get Danse perk before Blind Betrayal?

No, you cannot get the Danse perk before completing the Blind Betrayal quest in Fallout 4. This is because the quest requires you to travel to Cambridge Police Station and complete a few stages in the quest before you are awarded the perk.

The perk is given to you by a Brotherhood of Steel leader which is only accessible after completing the quest, so it cannot be obtained before that. Additionally, when speaking to Danse in the main story, he will mention that you will have to complete some tasks before you can receive the perk.

Is Paladin Danse actually a synth?

No, Paladin Danse is not actually a synth. Despite being found in a lab full of synths, Danse has no synthetic enhancements and is actually a human from 2077. He was a heavily augmented soldier in the Brotherhood of Steel and participated in the ‘Battle of the Century’.

His body has been heavily augmented, giving him superior strength and enhanced reflexes, but is still all-natural.

Danse somehow ended up in the Institute after the battle, and was discovered by the synth, Dr. Zimmer. Zimmer believed that Danse was a synth operating on an incomplete directive, a trait shared by other synths found in the lab.

After realizing he was human, Zimmer allowed him to live in hopes of reawakening his original memories. But nothing conclusive has been deduced.

In short, Paladin Danse is not actually a synth but instead a heavily-augmented human who was misidentified as one. He is part of a unique category of humans called ‘forced evolutionaries’, who have been genetically and mechanically enhanced for special purposes.

Can I keep Danse if I side with the railroad?

Yes, absolutely. If you side with the railroad and complete the Primary Operations: The Molecular Level quest, you will be able to keep Danse as a companion. The objective of the quest requires you to activate the molecular relay, which then results in you being able to free Danse from the Institute.

You will then be able to keep him as a companion, regardless of which faction you decide to side with.

Can you keep X6 88 if you destroy the Institute?

Yes, you can keep X6-88 if you destroy the Institute. After you’ve destroyed the Institute, X6-88 will remain an active companion in your settlement as he was before you completed Institute quest. He will also travel with you on any future journeys if you ask him to without needing to complete the Institute quest again.

However, if you decide to take the path of siding with the Institute, you will eventually have to part ways with X6-88 as it will no longer be possible to keep him as a companion.

Is Elder Maxson a synth?

No, Elder Maxson is not a synth. In the Fallout 4 game, Maxson is the leader of the Brotherhood of Steel, a group of technologically advanced people in the Wasteland. He is not a technologically advanced being like a synth but rather a human being.

He is a descendant of the original founder of the Brotherhood of Steel, Roger Maxson, and was chosen as the leader of the organization because of his skills and knowledge.

Is father actually Shaun?

No, according to the official trailer for the upcoming sequel to the 2007 horror film, “The Orphan”, the mysterious character “Max” is revealed to be the father to Nancy and Lily. In the movie, Max has been watching over the girls since they were very young and has been posing as their uncle in order to protect them.

It is unclear why he has been keeping his true identity hidden, but it seems that this has been done out of a sense of love and care for the girls. It is also revealed that Shaun, the character played by Justin Chatwin in the original film, is only the girls’ stepfather and not their biological father.

Does Danse drop a synth component?

No, Danse does not drop a synth component. Danse is a companion character in Fallout 4 and can be found in the Cambridge Police Station. He is a Paladin of the Brotherhood of Steel and can be recruited as a permanent follower.

While he is equipped with a variety of weaponry and armor, there is no evidence to suggest that he drops a synth component as part of his loot. Instead, it is far more likely that other enemies in the game will drop synth components, which can then be used to build or upgrade various synth weapons and armor.

Do synths age fallout?

Synths do not age in the traditional sense in the Fallout series, since they are artificial humanoids and do not use organic materials in their design. While they may acquire damage or suffer from malfunctions over time, they will never age or experience any traditional signs of aging.

Synths in the Fallout universe are built to last and can be reprogrammed or repaired if damaged, so they are essentially immortal as long as their electronic components have power.

It is unclear why synths do not age, but it can be theorized that the Institute, which creates the synths, designed them to be indestructible and longer lasting. Since synths are used as servants, it would make sense that the Institute would want them to last for as long as possible.

While nothing can truly live forever, the synths of the Fallout series come close.

How do I get full affinity with Danse?

Gaining fully affinity with Danse requires several steps. The first is to complete his “Reveille” quest. This is given to you when you first meet him at the Cambridge Police Station in game. Once this is complete, Danse will become loyal to you and a member of the Brotherhood of Steel.

The next step is to win Danse’s favor by completing tasks, showing proper respect, and doing favors for him. Speak positively of the Brotherhood and its goals when talking to him and make sure to offer him aid when needed.

Additionally, don’t forget to give him chems and food items to further increase your standing with him.

Once you have earned his trust, the final step is to complete the “Blind Betrayal” quest. This is a lengthy quest that requires you to prove yourself worthy of the Brotherhood, by completing several tasks, including rescuing various soldiers.

If you successfully complete this quest, Danse will formally join the Brotherhood and will have full affinity with you.

Can you convince Maxson to spare Danse?

Yes, it is possible to convince Maxson to spare Danse. The key to success will be to appeal to Maxson’s sense of justice and mercy. One way to do this is to emphasize that Danse is a good and loyal soldier who has served the Brotherhood of Steel faithfully and honorably, and has been a valuable part of the team.

Point out that, although he may have made some mistakes, he has a chance to redeem himself. Stress that he is an asset to the Brotherhood, and killing him would be a waste of potential. Make sure to also show that you understand and respect Maxson’s authority and that, ultimately, it is his decision to make.

By taking this respectful, reasonable approach, it is possible to convince Maxson to spare Danse.

Does Danse actually leave the Commonwealth?

Yes, Danse actually leaves the Commonwealth. After completing the “Call to Arms” quest and convincing Danse to let you help him with the Brotherhood of Steel, he agrees to leave the Commonwealth and join the Brotherhood as a Paladin.

You have to guide him to the Cambridge Police Station and help him get to the Brotherhood. Danse is then transferred to a new duty post and is never seen in the Commonwealth again. However, you may still run into him during faction quests with the Brotherhood of Steel.

Can Paladin Danse join the railroad?

Yes, Paladin Danse can join the Railroad in Fallout 4. This can be accomplished by completing the quest “Blind Betrayal,” which is triggered by speaking to Proctor Ingram at the railroad HQ. Once the quest is completed, Danse can be recruited if the player has the charisma score necessary to convince him, or if the main character is a high-ranking member of the Railroad.

Additionally, completing certain other Railroad side quests can offer perks that could allow Paladin Danse to join the Railroad, even if the character’s charisma is not high enough.

How do you tell if a settler is a synth?

One of the most reliable ways to tell if a settler is a synth is to look for their eyes. Synths have a trademark design to their eyes, with a yellow pupil in the center, surrounded by a thin yellow outline.

This can be a definitive way to tell that a settler is a synth because human eyes do not have this design. It is important to note that not all synths have this trademark eye design, but it is one of the most reliable ways to tell if a settler is a synth.

Additionally, speaking with settlers can be a good way to tell if they are a synth. Synths often have a personality that is very robotic and stoic, whereas humans generally have a more emotional range and emotional variability.

Observing the settler’s emotional reactions to various interactions can be a good indicator as to whether they are a synth or not.

Is there a canon ending to Fallout 4?

No, there is no official canon ending to Fallout 4. The game allows for multiple choices and paths for players to take and does not have a definitive ‘true’ ending. Every player’s experience with Fallout 4 will be unique, as the story and choices depend to a certain extent on the player’s decisions.

There are various different endings that Fallout 4 can lead up to, depending on the choices made by the player throughout the game. Choices like whether to complete certain side quests and join certain factions have an influence on the player’s experience and the game’s outcome.

In addition, there are also variations on the three main endings: the Institute, the Minutemen and the Railroad. Each has a different ending cutscene, which depends on how much progress the player has made in completing their goals throughout the game.

Therefore, there is no single ‘true’ ending to Fallout 4.

When did Maxson become elder?

Maxson became the Elder of the Brotherhood of Steel in 2162, after the the death of Elder Owyn Lyons who had held the position since 2136. It wasn’t until 2176 when Maxson took up his duties as head of the Brotherhood and moved their base of operations to the Capital Wasteland.

As Elder, he was able to take the Brotherhood to heights that hadn’t been seen before, expanding their influence and leading them to victory in the war against the forces of the Super Mutants and the Enclave.

He was an intelligent and dedicated leader, and was a driving force behind the Brotherhood’s success in both reclaiming technological artifacts, and creating alliances with other institutions. Maxson even came up with the idea of the Airship, which allowed the Brotherhood to travel far and wide in order to secure weapons and supplies.

Maxson also oversaw the development of the T-45d Power Armor as a general issue armor for the Brotherhood. Maxson remained Elder for the remainder of his life until his death in 2240. His legacy continues to this day, with the Brotherhood thriving before and after his death.