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What is the ending to Fallout: New Vegas?

The ending to Fallout: New Vegas hinges on the player’s choices throughout the game. Depending on which faction the player sides with, the game has four possible endings.

The first possible ending is the Independent ending. In this ending, the player sides with the Followers of the Apocalypse and they will become the independent ruler of New Vegas.

The second ending is the Legion ending. In this version, the player sides with Caesar’s Legion, who will become the new rulers of New Vegas.

The third ending is the NCR ending. In this version, the player sides with the New California Republic, and they will become the new rulers of New Vegas.

The fourth and final ending is the Yes Man ending. In this version, the player sides with Yes Man, and he will become the new ruler of New Vegas.

Ultimately, the ending to Fallout: New Vegas depends on the choices the player makes throughout the game and which of the four possible endings they end up with.

Is the Yes Man ending canon?

The ending of the movie Yes Man has been a subject of debate for years in regards to it’s canonicity. While some argue that the events in the movie are considered canon, others believe the movie is a standalone story and not a part of canon.

Ultimately, it’s up to the individual viewers to decide whether they want to accept the ending of Yes Man into their personal continuity. Depending on one’s own interpretation, the happy ending of the film could certainly be considered canon, but more often it’s thought of as one of those purely and truely Disney movie endings – while it’s good, it’s just not quite believable enough.

It is, after all, a movie. But it definitely leaves the door open to some interesting story possibilities for those who choose to accept it as canon.

What happens in the Yes Man ending?

In the Yes Man ending, the protagonist, Carl Allen, finally embraces the power of saying “Yes” to all of life’s opportunities. After realizing how much he’s been missing out on by saying “No” to life, he decides to make a fresh start by moving to Los Angeles and starting a new life.

At the end of the movie, Carl goes to the bank where, for the first time since the beginning of the movie, he says “yes” to a loan. This loan gives Carl the financial backing he needs to open his own business.

With his newfound creative powers, he creates a business called “Yes Man” that specializes in helping other people find ways to say “Yes” and to see all the possibilities life has to offer them.

The movie ends with Carl walking in the street and looking thoughtful. He has a newfound appreciation for life, and he knows that anything is possible if he just has the courage to keep saying “Yes”.

Should I help Mr House or Yes Man?

Deciding whether to help Mr House or Yes Man is ultimately up to your personal preference and will depend on the particular goals you have in mind for the game. Both have a variety of unique abilities and options that you’ll need to look at carefully to decide which is the best course of action.

Without knowing what you’re hoping to get out of the game it is impossible to definitively say who would be better to help.

However, if you are simply looking to progress quickly in the game and don’t care too much about the story and the finer details, then it is probably best to side with Yes Man as he will provide you access to a greater number of resources, allowing you to quickly build up power and influence in the wasteland.

On the other hand, if you are looking for an experience with more depth and engaging story lines, then Mr House might be your best option. Aside from having access to a greater variety of allies and equipment, his loyalty to the New Vegas economy and its inhabitants will provide you with more opportunities to explore and impact the warring factions in the area.

Additionally, he is looking to create a network of automated security and defense systems which could profoundly alter the landscape of the area if you choose to assist him.

Ultimately, the decision will come down to your own play style and preferences. Both Mr House and Yes Man offer unique advantages and drawbacks and each can potentially lead to a rewarding experience in their own right.

Can you become Caesar in Fallout: New Vegas?

No, unfortunately it is not possible to become Caesar in Fallout: New Vegas. Despite being a major character in the game, he is not a playable character. The main protagonist of the game is the Courier, who is tasked with completing a job to deliver a platinum chip to the New Vegas Strip.

Caesar appears throughout the game, assisting and hindering the Courier as they progress through their mission and ultimately make decisions that shape the fate of New Vegas. He is the leader of the Caesars Legion and the power struggle between that faction and the other factions in the Mojave Wasteland has been a major part of the game since its inception.

Is Mr House the ending?

No, Mr House is not the ending of the game. Instead, Mr House is an important character in the game who is the leader of the community of New Vegas and a major player in its power politics. He owns the mysterious and powerful company, Rob Co.

, and his mind has been enhanced by his ownership of the secrets of the new technologies of the future. His plan is to bring peace and order to the Mojave Wasteland and make it prosperous again. He is a major part of the game and its story, but he is not the ending.

The real ending to the game depends on the decisions that the player makes throughout the game, deciding who will rule the Mojave Wasteland and what type of future it will have.

Does killing Mr House help the NCR?

Killing Mr. House would not initially provide any help to the NCR. Mr. House has control over the weaponized security systems of New Vegas, so without Mr. House, the NCR would be unable to breach Vegas without suffering heavy losses.

In addition, because he is one of the few entities in Vegas with the resources to back up his promises of fiscal rewards and incentives, the NCR would have a difficult time maintaining control of the city and its citizens if Mr.

House were removed from the equation.

However, it is possible that in the long term, the NCR would benefit from the death of Mr. House. Although Mr. House fixes Vegas’ power and water supplies and allows its citizens to live in relative comfort and security, his rule over the city is still oppressive.

The NCR’s comparatively more liberal and democratic government would be welcomed in place of House’s strong-arm tactics. In addition, Mr. House’s demise would mean the stripping of his technological control over Vegas, meaning the NCR would not have to contend with the same level of robotic security resistance as before.

So while killing Mr. House might not provide an immediate benefit to the NCR, in the long term it could facilitate a more effective governance and provide a much needed reprieve to the citizens of New Vegas.

Should I disable Mr House?

Whether or not you should disable Mr. House depends on a variety of factors. First, it is important to keep in mind that Mr. House is the leader of the three main factions to occupy the Vegas Strip. He maintains a strong hold on the area, and by disabling him, this can have a ripple effect on the entire Strip.

Disabling Mr. House may also have a negative impact on faction relations, as the other factions may be angered by the action. In addition, you need to consider the possibility of disaster if something should go wrong during the process, as this could adversely affect not just the Strip, but other affected areas as well.

When deciding whether or not to disable Mr House, it is important to weigh all of the factors carefully. This may involve consulting with the other factions, and possibly working together with them on a solution.

There are a variety of ways that the process can be handled, and the plan chosen should be the one that will yield the best outcome for the Strip and reduce the risk of disaster. Ultimately, the decision of whether or not to disable Mr House should not be made lightly, and all possible risks and outcomes should be carefully considered before moving forward.

Can I side with NCR and Yes Man?

Yes, you can side with both the NCR and Yes Man at the same time in Fallout: New Vegas. To do this, you must complete the main quests and side quests of both factions up to the Final Showdown between them.

After doing this, you can speak to both sides, explain the situation, and resolve their conflict through diplomacy. If successful, you will be able to ally with both the NCR and Yes Man. As a result, you will secure two powerful allies, both of whom can help you progress through the game and unlock additional rewards.

Can the brotherhood support Yes Man?

Yes, the Brotherhood of Steel can certainly support Yes Man in various ways. The most immediate support would be by providing weapons, armor, equipment, and other resources to help him in his mission.

The Brotherhood also has vast resources when it comes to intelligence, knowledge, skills, and expertise, which could be useful to help Yes Man plan and execute his plans. Additionally, depending on the situation, the Brotherhood may be able to provide him with additional manpower, such as extra fighters or other agents to assist in certain tasks.

Depending on the objectives, the Brotherhood may even be able to act as a moral support group, offering guidance and advice in order to help Yes Man achieve his goals. Ultimately, the Brotherhood of Steel, with its formidable resources and powerful allies, can certainly provide Yes Man with whatever he needs to accomplish his goals.

Can the Brotherhood of Steel join Mr House?

The Brotherhood of Steel cannot join Mr. House. Although they hold many of the same core beliefs, they are in conflict with each other on many levels. The Brotherhood is a militarized faction that seeks to limit the use of technology, whereas Mr.

House is an affluent man with deep ties to the robotics and power industries. The Brotherhood believes that robots have no place in an advanced society, while Mr. House believes that technology is integral to the advancement of humanity.

The Brotherhood also believes that fallout shelters should only be available to its members, while Mr. House believes they should be open to all citizens of New Vegas. Furthermore, the Brotherhood has long regarded the independent thinking robots programmed by Mr.

House as invaders of the city, and has a policy of destroying them on sight. This kind of opposition makes it impossible for the Brotherhood of Steel to join Mr. House. Ultimately, their ideological differences are just too great for the two forces to ever be reconciled.

Can the enclave join Yes Man?

Unfortunately, no; the enclave cannot join Yes Man, as they have too many differences in their ideals and methods of accomplishing their goals. The enclave is highly committed to the restoration of a functioning, pre-war United States, while Yes Man seeks only to serve the interests of the Mojave chapter of the Brotherhood of Steel.

Moreover, the enclave does not typically approve of technology, while the Brotherhood of Steel is highly dependent on it for their operations. Finally, the enclave has loyalty to the East Coast chapter of the Brotherhood of Steel and does not support the Mojave chapter.

As such, it is highly unlikely that the enclave would ever be able to join forces with Yes Man.

Can you get the BoS and NCR to work together?

Getting the Brotherhood of Steel (BoS) and the New California Republic (NCR) to work together is highly improbable, if not impossible. The two factions have completely different ideals, goals, and interests, making it very difficult for them to cooperate with each other or form an alliance.

The BoS are a highly militarized and technologically advanced organization that wants to drive out outsiders and preserve and maintain pre-war technology. The NCR is a highly democratic and progressive civilization that wants to expand its territory, abolish slavery, and bring civilization to the wasteland.

The two factions have also been in a state of war with each other for a number of years, which has only further driven a wedge between them.

Additionally, the BoS have their own internal politics and power dynamics, which makes it challenging for the organization to even come to an agreement with itself on anything, let alone with an outside organization.

Generally, any cooperation between the two factions must be initiated by the NCR, as the BoS typically does not negotiate with other groups, preferring to remain isolationist.

Given that the BoS and NCR have such different systems of values, it would be virtually impossible for them to cooperate with each other or form an alliance in any meaningful or sustained way.

What happens if you tell Yes Man to ignore a faction?

If you tell Yes Man to ignore a faction, he will stop presenting that faction with any quests or tasks. He will no longer contact them and will count them as an ignored faction. This means they will no longer be available to do tasks for you, and they will not be considered a part of your in-game faction roster.

However, yes Man will still track all of their associated stats and information, so you will still be able to view that information in-game.

Should I side with NCR or legion?

When trying to decide whether to side with NCR or Legion in Fallout, it ultimately comes down to which factors are important to you and your specific playthrough. Both the NCR and Legion have their pros and cons, and picking one side or the other will affect how you experience the game.

Pros for siding with NCR:

-NCR stands for the New California Republic, a democracy in the Fallout universe set up by survivors of the Great War. It’s an established, organized faction that values order and justice for the wasteland and its citizens overall.

They have the resources and presence to restore a sense of stability in the wasteland and establish order and laws.

-If you decide to side with NCR, you get access to incredible technological advances, such as Super Mutants, advanced firearms, and a host of other gear compared to the other factions. NCR is also a more persuasive faction than the Legion, relying on good-natured negotiations instead of intimidation and fear as their primary tactic.

Pros for siding with Legion:

-The Legion is a faction of slaving, combative, and oppressive ghouls who follow a warlord known as Caesar. They have the vision to overthrow and ultimately conquer the New California Republic. They have the might and discipline to enforce their rule and power in the wasteland, and they are the most determined faction to conquer and rule.

-The Legion provides an opportunity to experience challenging and unique gameplay, as defeating them on higher levels can prove to be quite difficult. Compared to the NCR, the Legion provides more rewards for defeating them, such as renown resources, rare equipment and money.

In conclusion, when deciding whether to side with NCR or Legion in Fallout, you should consider the pros and cons of each faction and decide which ones matter to you and your play-through. New players may find it much easier to side with NCR, while more experienced players may want to try their hand at the Legion’s challenge.

Can Yes Man help the NCR?

Yes Man can certainly help the NCR in a variety of ways. For one, Yes Man can provide support in the form of increased economic and trade relations between the two organizations. As a processor of data and information, Yes Man can offer tips on how to make the most effective use of resources and how to maximize profits from trade.

In a more tactical sense, Yes Man can provide tactical advice to the NCR on how to better utilize their forces and resources in the field. Yes Man can look at the existing military situation and make recommendations on where they should focus their efforts.

The AI can assess the battlefield and offer new strategies that would give the NCR an edge over their enemies.

Yes Man can also provide a communication hub for the NCR, allowing it to better coordinate efforts between organizations and individuals. With access to a wide range of sources, Yes Man can provide real-time updates on the situation and allow the NCR to make decisions quickly and effectively.

Finally, Yes Man can be a valuable asset in negotiations between the NCR and other groups. By providing accurate data and advice, Yes Man can help to ensure that the NCR gets the best deal possible in any kind of negotiations.

How do you side with the NCR?

In order to side with the NCR in Fallout: New Vegas, you must first travel to the Mojave Wasteland, which is where the NCR is based. Once you arrive, you’ll need to complete several quests for the NCR in order to gain their trust and eventually gain their endorsement.

This may involve helping their patrols, protecting critical resources, delivering messages, and completing tasks for their leaders. Additionally, you’ll need to make the right dialogue choices when speaking to NCR members, so as not to disrupt their trust in you.

Once you’ve earned their favor, you must locate and complete the quest “Come Fly with Me” which will unlock the option to be officially endorsed by the NCR, ultimately allowing you to side with the NCR.

How do you fail Dont tread on the bear?

Failing Don’t Tread on the Bear requires missing objectives, making strategic mistakes, and ignoring other players. The game revolves around maintaining and increasing the political power of your faction, while diminishing the power of the other factions.

Some specific ways you can fail at Don’t Tread on the Bear are by not functioning effectively as a team, getting involved in unnecessary battles, neglecting to gain intelligence about your opponents, disregarding opportunities to earn extra cards and money, and allowing other players to spread their influence unchecked.

Teamwork is important for success in Don’t Tread on the Bear. If your faction does not work effectively together or communicate, you will not be able to achieve any of your goals. You can also fail if you are not strategic in your decisions.

Taking on battles you can’t win, or taking sides in a battle before understanding the full implications of each involved factions, can cost you resources and weaken your standing.

Intelligence is also essential. Learning as much as possible about your opponents’ positions and resources can help you make better decisions and plan an effective strategy. Additionally, you can fail if you don’t take advantage of opportunities to earn extra cards, money, and resources.

These can help you gain leverage over the other players and increase the chances of success. Finally, letting other players spread their influence unchecked can create unrest and weaken your own position.

Overall, failing Don’t Tread on the Bear is a matter of missing objectives, making strategic mistakes, ignoring other players, and failing to take advantage of opportunities. It’s important to work collaboratively with your team, understand the strategy of your opponents, make wise decisions, and take every opportunity to increase your political power.

Can you nuke the NCR and Legion?

No, it is not possible to use nuclear weapons to destroy the NCR (New California Republic) or the Legion (Caesar’s Legion). The NCR and the Legion are two major factions in the videogame franchise “Fallout,” so using a nuclear weapon in the game would be impossible.

Additionally, using a nuclear weapon in a real-world conflict is illegal under international law, so it would not be possible to nuke them in a real-world conflict either. Therefore, there is no way to use a nuclear weapon to rid of either the NCR or the Legion.

What happens if you bug the Lucky 38?

Bugging the Lucky 38 can have very dangerous consequences for anyone unlucky enough to try it. The casino performs regular maintenance and security checks on its hardware, so any attempts to enter the computers that control it will inevitably be detected.

Additionally, the Lucky 38’s owner and leader, Robert House, is an extremely powerful artificial intelligence with enhanced hacking capability, so any hacker that attempts to bug the Lucky 38 will quickly be detected by its sophisticated monitoring system.

Furthermore, due to its status as one of the most powerful casinos in the Mojave Wasteland, there are likely to be military-grade countermeasures in place in the event of an attempted intrusion. All of this means that anyone attempting to bug the Lucky 38 would probably be quickly apprehended and likely face very substantial fines and/or even prison time.